Sixty pieces begin on a 12×12 board. Canadian Checkers is familiar International play expanded into a much larger battle.
Canadian Checkers carries International-style rules onto a 12×12 board. Each player starts with 30 men, so 60 pieces occupy the position before the first move.
The rules are recognisable; the distances are not. Formations take longer to meet, a weak wing contains more pieces, and an open diagonal can connect sectors that feel far apart.
On the larger board, a flying king can influence distant sectors without leaving its line. Empty space becomes a tactical resource.
Men move one diagonal square forward and capture in both directions. With five starting rows to untangle, a single advance can affect the support structure of an entire side of the board.
Captures are compulsory, and the route taking the greatest number of pieces must be played. On 12×12, that route may pass through several parts of the board before it ends.
The compulsory route continues through three areas of the board. The first landing is only a checkpoint, not the end of the calculation.
Recount after every landing. A removed piece can uncover a continuation that was invisible at the start of the turn.
Kings travel along open diagonals and capture from distance. As material disappears, their reach grows quickly; a king parked far from the fight may still control the next forced sequence.
The movement, backward captures, flying kings and maximum-capture rule are closely related. International uses 10×10 with 20 pieces per side; Canadian expands the same strategic language to 12×12 with 30.
Twelve rows by twelve columns, with 72 playable squares.
Thirty, so the opening position contains 60 pieces.
Yes, although their ordinary moves are forward.
Yes. You must choose a complete route taking the greatest number of pieces.
Yes. Flying kings travel across open diagonals.
The core rules are very close, but Canadian uses a larger board and ten more starting pieces per player.
More rows, pieces and empty distance separate the formations before contact begins.
Yes. Choose Computer to get used to 12×12 calculation before playing another person.