Forget diagonals. Turkish Dama turns every row and column into a route for attack, escape and multi-capture combinations.
Never diagonally
Turkish Checkers — Dama — replaces diagonals with rows and columns. All 64 squares are active, and each player starts with 16 men across two full rows while the back row remains empty.
A man steps one square forward or sideways. It cannot make a quiet backward move, so space is built by opening files and shifting formations across a rank.
The white man may step into any highlighted square. A quiet backward move is unavailable.
A man jumps over an adjacent enemy and lands immediately beyond it. It may capture forward or sideways, never backward, and it can change direction during the same sequence.
Captures are compulsory. When several complete routes exist, the route taking the greatest number of pieces must be played.
Captured pieces are removed immediately, not after the whole combination. A square cleared by the first jump may open the row or column needed for the next one.
A king moves any distance horizontally or vertically — rook-like, if you know chess. It captures along those lines and may turn between jumps when another capture is available.
The king captures across the row, turns at the landing square, then continues up the open file.
A man that reaches the far row is crowned for its next turn. It does not gain king movement halfway through the current combination.
No. Every square on the 8×8 board is playable.
Sixteen, arranged across two complete rows.
Yes. It may make a quiet move forward or sideways by one square.
No. Men capture forward or sideways.
Yes. Choose a complete sequence that takes the greatest number of pieces.
Immediately during the sequence, so each jump can open a new line.
Any distance horizontally or vertically across open squares.
On its next turn, not halfway through the move that reaches the promotion row.